Sun Jan 26 2025
A Unity project made for Global Game Jam 2025, Deep Salvage sends players diving for ship wreckage, dodging fish, and managing a depleting air tank to push deeper before they have to resurface.
Written by: DarthPackman
Deep Salvage was built for Global Game Jam 2025 in Unity. Players dive into open water to collect scattered ship parts, weaving around fish while keeping an eye on a depleting air supply — refilling at intervals to buy enough time to push further down and reach the more valuable wreckage below.
The risk/reward tension comes from balancing depth against air: going deeper means better salvage, but it also means further from a refill and more obstacles to dodge along the way. Managing the air tank turns every dive into a small resource-management decision — push for one more piece of wreckage, or head back up before running out.
Deep Salvage delivers a compact, tension-driven diving loop where depth, hazards, and a ticking resource clock combine into a simple but effective risk/reward gameplay hook.
You can download and play the game here.