Deep Salvage: An Underwater Scavenging Dive

Sun Jan 26 2025

A Unity project made for Global Game Jam 2025, Deep Salvage sends players diving for ship wreckage, dodging fish, and managing a depleting air tank to push deeper before they have to resurface.

Written by: DarthPackman

Deep Salvage cover art.

Game Jam

Global Game Jam

Unity

Csharp

Underwater

Adventure

Game Design

Deep Salvage was built for Global Game Jam 2025 in Unity. Players dive into open water to collect scattered ship parts, weaving around fish while keeping an eye on a depleting air supply — refilling at intervals to buy enough time to push further down and reach the more valuable wreckage below.

Core Gameplay Loop

The risk/reward tension comes from balancing depth against air: going deeper means better salvage, but it also means further from a refill and more obstacles to dodge along the way. Managing the air tank turns every dive into a small resource-management decision — push for one more piece of wreckage, or head back up before running out.

Core Technical & Design Elements

  1. Underwater Movement & Hazard Avoidance: Built swimming movement and fish-dodging mechanics suited to an open underwater space rather than a traditional platformer or on-rails setup.
  2. Air Management System: Implemented a depleting air resource that gates how long a player can stay at depth, with refill points that shape the pacing of each dive.
  3. Jam-Scoped Solo Development: Designed, built, and polished entirely solo within Global Game Jam’s tight time constraints.

Final Result

Deep Salvage delivers a compact, tension-driven diving loop where depth, hazards, and a ticking resource clock combine into a simple but effective risk/reward gameplay hook.

You can download and play the game here.