Mon Dec 04 2023
Developed in Unity as a Procedural Content Generation capstone project, Dungeoneer is a 3rd-person Z-targeting dungeon crawler featuring runtime and baked PCG systems for map layouts, dynamic enemy generation, and adaptive music.
Written by: DarthPackman
Dungeoneer was developed in Unity as a PCG capstone project alongside Gustavo Kang Shim and Zion Chong, serving as an exploration into comprehensive procedural systems. The core experience combines a 3rd-person Z-targeting dungeon crawler framework with algorithmic generation across multiple pillars, including map layouts, enemy generation, and adaptive audio.
Dungeoneer successfully demonstrates a multi-faceted application of procedural content generation, integrating baked and runtime systems to deliver a highly replayable and dynamic dungeon-crawling experience.
You can download and play the game here.