Sun Feb 01 2026
Built in Godot for Brackeys Game Jam 2026.1 and Godot Wild Jam #90 alongside kyleelg, Westlow, and AWildSun Games, Roadtrip Through SpaceTime reimagines childhood car-trip I Spy as a click-the-object game, using hints to guide players to the right target.
Written by: DarthPackman
Roadtrip Through SpaceTime was built in Godot as a joint submission to both Brackeys Game Jam 2026.1 and Godot Wild Jam #90, developed alongside kyleelg, Westlow, and AWildSun Games. The concept takes the classic backseat car-trip game of I Spy and turns it into a playable click-and-search experience: the game feeds the player a hint, and it’s up to them to spot and click the correct object among the scene’s clutter.
Each round centers on reading a hint, scanning the scene, and clicking the object it’s pointing to — a simple, replayable loop built on observation rather than reflexes, true to the game it’s riffing on. The “spacetime” framing in the title suggests scenes and objects span more than just a single ordinary road trip setting, turning a nostalgic car-game format into something a bit stranger and more varied round to round.
Roadtrip Through SpaceTime successfully reframes a familiar childhood car-trip pastime as a small, hint-driven search game, built collaboratively across two simultaneous game jams.
You can play the game here. You can also watch a quick dev diary [here] (https://www.tiktok.com/@darthpackman/video/7612817323140877586).